Showing posts with label Dragon Warrior 2. Show all posts
Showing posts with label Dragon Warrior 2. Show all posts

Thursday, February 16, 2017

Dragon Warrior 2 - Lua Scripting - Dodge Chances

One other thing that I've wondered in Dragon Warrior 2 is dodge chances: raw chance, with Surround up, and does the Clothes Hiding actually do anything? Here is the script I used to test (Dragon Warrior 2 Dodge Chance Lua).

First up is the chance of just a raw dodge:

Raw dodge chance

The chances are pretty low, and with some margin of error, seem to be in line with the general accepted 1/64 dodge chance. 

Here is an important one, the chance of being hit with the enemy Surrounded (in this case I used the Light Sword): 

A Surrounded Cyclops

Surround in this game gives an additional 25% chance to dodge an enemy attack. This is pretty low and they even adjusted this rate higher in later games to be more effective, to 50% or more.  It makes Surround a pretty useless spell, except for in a few select cases. 

Now for equipping Clothes Hiding:

Hero with Clothes Hiding equipped

This is the most surprising result.  Clothes Hiding seems to give an additional 12.5% (or 1/8) to dodge an enemy attack.  I was thinking this was much lower, and it might make getting a set of Clothes Hiding a good option at some point in the speedrun. 

And to be complete, I did one more test, combining Surround and Clothes Hiding: 

Cyclops Surrounded and Hero with Clothes Hiding

The effects of both seem to stack, giving close to the combined dodge chance of both Surround and Clothes Hiding. 

Friday, January 20, 2017

Dragon Warrior 2 - Lua Scripting - Targeted Chances

I've been writing and running some Lua script tests lately, thanks to TheCowness as I took most of the work from him.  I've been using them to test specific chances of things happening in various Dragon Warrior games.  

Here is one that I ran on for Dragon Warrior 2 (script here).  This script loads a preset state over and over and records the chances that either Middenhall, Cannock, or Moonbrooke are targeted in battle. 

The results:


From what I already knew from speedrunning this game, I was fairly confident that it was an equal chance for each character to be targeted.  This just confirms my suspicions and helps my sanity for whenever I see Moonbrook targeted and killed during the grind segment.  I might double check this for a couple more enemies, but I'm pretty sure that this holds throughout the game.